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Showing posts from April, 2020

LIVENODING 1323 L-System Procedural Creature with ANSV Nodes

Using L-System node in Animation Nodes with SVerchok to generate random creatures. Use Mirror Modifiers and Voxel Remesh Modifier (2.83 and up).

"THE DEER", The Making Of

LIVENODING SV Parametric Curve and Surface

SV Special Introduction to Curve, Surface, Field Nodes of Sverchok addon...

In this video tutorial, I am giving my tips on how to learn to use Curve, Surface, Field nodes. These are NEW nodes that comes with latest SVerchok addon in Blender. It allows you to use NURBS like parametric nodes to generate mesh.

NODING CODING Let There Be Lights

LIVENODING SV Hodge Podge Voxel Remesher with Nodes

Let's Make Alien Flowers At Home Using Blender and SV Nodes

LIVENODING X Making Virtual MIDI and Synth Music With Blender

You will be needing a couple of addons and app: - MIDI input vmpk aka Virtual MIDI Piano Keyboard (or real physical keyboard you can plug into your computer) - AddRoutes - Audio Nodes - Sverchok

SWIFT PLAYGROUND / Simple Basic AR

Being able to code AR contents and experience very quickly and easily from iPad has always been my dream. Swift Playground app is simply the perfect candidate since we don't have XCode yet on iPadOS but we have this powerful coding app where we can code with Swift and interactively generate 3D Augmented Reality. And that's just one area that can help me to dig deeper into coding programming and eventually making a useful app. AR really presents users with the perfect immersive environment to create an interactive virtual 3D scenes and a lot more that they can simply drop into real life. The limit is only your imaginations. When Swift Playground AR capability paired with other AR app such as Reality Composer to quickly compose 3D scene, attach interactions, audio and behaviour, suddenly you have a very powerful setup for AR. And all can be done via the iPad. We are in luck however; Apparently we can already procedurally generate AR contents and experience since Swift 5.1