MY INTEREST in learning Apple Swift and developing iOS app grows sky high as I started to understand the true iOS device capability, especially when Apple announced ARKit for Augmented Reality content creation at WWDC 2017 just few weeks ago. This is actually really huge, for me, especially because as indie 3D Artist, I always have this urge to deliver 3D directly into real life environment. Ideally this AR experience can be presented in realtime by web service like Sketchfab 3D, or perhaps being authorized by Unity or Unreal Engine can be easily transferred and presented as a full 3D render using mobile device like iPhone and iPad, or other smart mobile devices. And apparently yes, with iOS 11, finally Apple says: let's deliver AR. Free / Paid Apple Developer and XCODE I am fairly new with the XCODE environment, but starting to be familiar with it and in fact quite enjoyable, especially with Swift language and introduction of Swift Playground , it seriously gives me an ext...