I am interested to use Animation and Easing for Sprite for my experimental iOS App.
Quick search and stumbled into this Sprite Kit Easing Swift repository at Github.
https://github.com/craiggrummitt/SpriteKitEasingSwift
My thought is that we can probably use preset animation action that Apple provided, but this one add more. I should actually try the default first. But eventually I know I will be using some of these extra actions.
This is entering yet another NEW things! I am discovering something called CocoaPods. Somekind of way to manage versions of dependency when we are using some kind of extension. Read CocoaPods documentation here:
https://guides.cocoapods.org/using/using-cocoapods.html
Ok so my step by step is like this:
- Install CocoaPods, easy enough, via Terminal
- Then create Podfile inside the project
- Install the Podfile dependency, etc.
- All good, we should have a new XCode Workspace (!) that we open the next time we want to run the project with Pods dependencies.
What is XCode Workspace??? Well... apparently XCode Project can have multiple projects with different settings. So we don't need to duplicate the folder and having multiple assets. Instead we use Workspace.
All of these are new concepts for me. But good to know early!
Quick search and stumbled into this Sprite Kit Easing Swift repository at Github.
https://github.com/craiggrummitt/SpriteKitEasingSwift
My thought is that we can probably use preset animation action that Apple provided, but this one add more. I should actually try the default first. But eventually I know I will be using some of these extra actions.
This is entering yet another NEW things! I am discovering something called CocoaPods. Somekind of way to manage versions of dependency when we are using some kind of extension. Read CocoaPods documentation here:
https://guides.cocoapods.org/using/using-cocoapods.html
Ok so my step by step is like this:
- Install CocoaPods, easy enough, via Terminal
- Then create Podfile inside the project
- Install the Podfile dependency, etc.
- All good, we should have a new XCode Workspace (!) that we open the next time we want to run the project with Pods dependencies.
What is XCode Workspace??? Well... apparently XCode Project can have multiple projects with different settings. So we don't need to duplicate the folder and having multiple assets. Instead we use Workspace.
All of these are new concepts for me. But good to know early!
Comments
Post a Comment