When you are self taught in programming, and starting to make your own app, you will soon reach this part where there are so much more to learn all at the same time. Just like when you are entering a new world while playing game.
So far, my exploration and study is really only involving the trivial areas that interest me mostly: ARKit and trying to put 3D contents, animation that some day will make a real app that I could probably sell or maybe I can make apps that can be useful for many iPhone users.
I am currently using the beta version of XCode 9, the latest update is improving the app, much faster and does not crash much.
My iOS App development journey is pretty fun so far, so many new things to learn. Basically the process begins from WWDC 2017. And then I got curious and checking out the Swift Playground app and the iBooks offered by Apple on Swift. That is a good start.
Soon enough, once you jump into XCode, things started to get real.
Actually a lot of nice starting point is by opening example from Apple. For developers there are some basic examples and also templates depending on what area you are interested in.
Soon enough you will find many KITS, some I stumbled upon:
https://gist.github.com/iandundas/59303ab6fd443b5eec39
http://crunchybagel.com/swift-string-extensions/
https://stackoverflow.com/questions/33942483/swift-extension-example
Basically above, we have a couple example of Swift STRING extension, one deals really well with Emoji. You can simply create Swift file, add it into project, with the extension, it will just work if you create String type of object. Amazing.
RANDOMIZING COLOR FOR SPRITES
This can be done in many different ways in relation to UIColor object, but in case you want to do more:
https://randomcolor.llllll.li/
https://spritekitlessons.com/how-to-add-custom-fonts-to-your-sprite-kit-game/
I guess, that is pretty much it, just some notes I put together just in case you wanted to dig deeper into iOS App development.
Even if currently everything feels sandbox like, but this soon because much more interesting once you can create experience and useful app for yourself and for others!
So far, my exploration and study is really only involving the trivial areas that interest me mostly: ARKit and trying to put 3D contents, animation that some day will make a real app that I could probably sell or maybe I can make apps that can be useful for many iPhone users.
I am currently using the beta version of XCode 9, the latest update is improving the app, much faster and does not crash much.
My iOS App development journey is pretty fun so far, so many new things to learn. Basically the process begins from WWDC 2017. And then I got curious and checking out the Swift Playground app and the iBooks offered by Apple on Swift. That is a good start.
Soon enough, once you jump into XCode, things started to get real.
Actually a lot of nice starting point is by opening example from Apple. For developers there are some basic examples and also templates depending on what area you are interested in.
Soon enough you will find many KITS, some I stumbled upon:
- UIKit (all kind of UI interface related: button, label, etc)
- SpriteKit (for 2D)
- SceneKit (for 3D)
- ARKit (augmenting contents which can be SpriteKit and SceneKit)
You can also apparently able to mix and match all the kits. Sometimes easy, sometimes not too easy. But each is an interesting challenge.
ANIMATING SEQUENCE SPRITE KIT
For image sequences, you can animate it as UIImage or SpriteKit node. It's interesting. You can use own Array, or premade method.
RANDOM EMOJI STRING EXTENSION
I have a thing with emoji, and finding Swift is Emoji friendly and actually very easily can implement emoji is amazing!https://gist.github.com/iandundas/59303ab6fd443b5eec39
http://crunchybagel.com/swift-string-extensions/
https://stackoverflow.com/questions/33942483/swift-extension-example
Basically above, we have a couple example of Swift STRING extension, one deals really well with Emoji. You can simply create Swift file, add it into project, with the extension, it will just work if you create String type of object. Amazing.
RANDOMIZING COLOR FOR SPRITES
This can be done in many different ways in relation to UIColor object, but in case you want to do more:
https://randomcolor.llllll.li/
CUSTOM FONT FOR SK NODE
Adding your own Custom Font for the app:https://spritekitlessons.com/how-to-add-custom-fonts-to-your-sprite-kit-game/
SIMPLE INTERACTION
Start with Button and Slider, learn about OUTLET and how you put it together with the Storyboard. Things can be scary at first, but try following good tutorials closely. There are plenty.
I guess, that is pretty much it, just some notes I put together just in case you wanted to dig deeper into iOS App development.
Even if currently everything feels sandbox like, but this soon because much more interesting once you can create experience and useful app for yourself and for others!
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